using System;
using System;
using Object = UnityEngine.Object;

namespace Animancer
{
    public sealed class EventNamesAttribute : Attribute
    {
        public EventNamesAttribute(params string[] names)
        {
            throw new NotImplementedException();
        }

        public EventNamesAttribute(Type type)
        {
            throw new NotImplementedException();
        }

        public EventNamesAttribute(Type type, string name)
        {
            throw new NotImplementedException();
        }
    }
}